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REverse (formerly known as AlphaRPG) is an incremental RPG game where you fight monsters and follow a story, to get powerful items and constantly upgrade your equipment.
TO-DO list for the next update
Progress
Detail
95%
Finish checking all buttons & events within the new functions.
UPCOMING UPDATES & FEATURES
v3.6 | Story missions overhaul
A new story and design for the game with many new features
Story Overhaul
Detail
✅
Created an animated new dialogues view
✅
Renamed the game to "REverse" and added a new font
25%
Create a new story with multiple choices defining your alignment
0%
Make the story linear with an alignment system that define the player game-style like "Hero" or "Calaminity"
New Features
Detail
0%
Add player titles unlocked by choices during the story (example: killing 1k mobs in a fortress unlocks the "HERO" title.)
✅
Added an "unequip" button for armors and weapons
50%
Create a list of nearby enemies while free-roaming (not in missions)
✅
Added a "Return to the game" button while in the menus
Changes
Detail
✅
Cap max relic to 3 and life/damage to 1 relic only
✅
New experience per level formula (less grind between missions while retaining a difficulty, might need some adjustments)
✅
"Anti-cheat" will now check for equipement level anomalies
✅
MASTER enemies level during missions have been capped to the player's level +1
✅
Replaced the monsters health by the percentage of health
✅
Fixed the rewards menu closing while clicking on throw loot
✅
Fixed compatibility with small screen & smartphones
v3.7 | Guild features
Gain fame in the guild to obtain a cool new rank badge and also to earn some more money.
Progress
Detail
50%
create the guild menu
0%
create a quests system that rewards money and/or loot
0%
more titles unlocked by guild quests
0%
create buyable guild ranks after doing quests
0%
create a guild shop that generate random items and a place to sell materials
Ideas & future updates concepts
🟩 These will be coming in a future update
🟨 These may be abandonned or modified
🟪 This will always be necessary and it may require the community's help
Type
Detail
🟩 Shop
Selling the best weapons & armors of the game, unique-class items would have skills embedded into them
🟨 Factions
Create factions per areas and their relation to the player
🟨 Types
Add elemental types to enemies
🟨 Bank
May be put as a guild feature; put your money in a safe so that you don't lose it when dying.
🟨 Crafting
system for Weapons, Armors & misc items like healing potions
🟨 Achievements
Adding achievements
🟨 Divine items
New Divine items class with unique skills embedded into them.
🟨 Durability
Items durability (by number of uses) break down and a merchant to do the repairs
🟪 Bugfixing
testing and fix the game whenever a new bug is found
Ideas for divine items attributes
deals X% more damage against X class enemies
Enable mind control after X seconds (120s by default)
enemies have % chances to drop more special attacks
adds X slots to inventory
enemies have % chances to drop % more money
+% crit chances
+% damage resistances from X class enemies
About
An incremental Looting RPG with an online leaderboard