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Implement model + animation rendering in-engine
EngineChanges involving engine code (mostly C or MIPS assembly)Changes involving engine code (mostly C or MIPS assembly)Media AssetsChanges involving media assets and tools (ffmpeg, Audacity, XA audio, BGM/SFX)Changes involving media assets and tools (ffmpeg, Audacity, XA audio, BGM/SFX)Status: Open.#21 In luksamuk/engine-psx;Implement terrain rendering in-engine
EngineChanges involving engine code (mostly C or MIPS assembly)Changes involving engine code (mostly C or MIPS assembly)enhancementNew feature or requestNew feature or requestMedia AssetsChanges involving media assets and tools (ffmpeg, Audacity, XA audio, BGM/SFX)Changes involving media assets and tools (ffmpeg, Audacity, XA audio, BGM/SFX)Status: Open.#20 In luksamuk/engine-psx;Improve 3D model format and add 3D animation format
EngineChanges involving engine code (mostly C or MIPS assembly)Changes involving engine code (mostly C or MIPS assembly)enhancementNew feature or requestNew feature or requestMedia AssetsChanges involving media assets and tools (ffmpeg, Audacity, XA audio, BGM/SFX)Changes involving media assets and tools (ffmpeg, Audacity, XA audio, BGM/SFX)ToolingChanges involving game tooling (mostly Python)Changes involving game tooling (mostly Python)Status: Open.#19 In luksamuk/engine-psx;Technical preparation for introducing special stages
enhancementNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is neededToolingChanges involving game tooling (mostly Python)Changes involving game tooling (mostly Python)Status: Open.#18 In luksamuk/engine-psx;Add Special Stages
EngineChanges involving engine code (mostly C or MIPS assembly)Changes involving engine code (mostly C or MIPS assembly)enhancementNew feature or requestNew feature or requesthelp wantedExtra attention is neededExtra attention is neededToolingChanges involving game tooling (mostly Python)Changes involving game tooling (mostly Python)Status: Open.#17 In luksamuk/engine-psx;- Status: Open.#9 In luksamuk/engine-psx;