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Labels

Labels

  • area:assets

    Asset pipeline — handles, mesh/texture/audio loaders
  • area:audio

    Audio — kira, spatial, pooling, gravity-aware
  • area:core

    Engine plumbing — plugin API, runtime, device-lost, logging
  • area:debug

    Debugging — GPU profiler, tracy, inspector overlay, hot-reload
  • area:docs

    Documentation — guides, reference, tutorials
  • area:ecs

    ECS — entities, components, queries, hierarchy, reflection
  • area:editor

    Editor — panels, inspector, asset browser, gizmos, project flow
  • area:gpu

    GPU primitives — compute, workgroup, custom systems API
  • area:input

    Inputs — keyboard, mouse, gamepad, action mapping, devices
  • area:networking

    Networking — multiplayer, replication
  • area:physics

    Físicas — simulación, colisiones, gravity, ragdoll, constraints
  • area:render

    Render pipeline — passes, materials, post-processing, sky, shadows
  • area:scripting

    Scripting — Rhai, hot-reload, ECS bindings, gameplay logic
  • area:sdf

    SDF — composición CSG, primitivas, sparse storage, ray-march
  • area:streaming

    World streaming — chunks, LOD, planet-scale, hierarchical coords
  • bug

    Something isn't working
  • difficulty:easy

    Tarea sencilla, buen punto de entrada
  • difficulty:hard

    Tarea compleja, requiere investigación
  • difficulty:medium

    Complejidad moderada
  • documentation

    Improvements or additions to documentation
  • duplicate

    This issue or pull request already exists
  • enhancement

    New feature or request
  • epic

    Umbrella issue tracking multiple sub-issues
  • good first issue

    Good for newcomers
  • help wanted

    Extra attention is needed
  • invalid

    This doesn't seem right
  • needs-decision

    Requiere decisión de diseño antes de implementar
  • next-session

    Continuar en la próxima sesión
  • no-version-bump

    The version workflow leaves this PR alone
  • performance

    Performance optimization / hot path / scaling