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Update Diamond Dynasty docs for the action gameplay - #17

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kurtkluth merged 1 commit into
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dd-gameplay-refresh
Jul 21, 2026
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Update Diamond Dynasty docs for the action gameplay#17
kurtkluth merged 1 commit into
mainfrom
dd-gameplay-refresh

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The game changed substantially since it launched: batting is now a swing-timing minigame (time the gold ring, tap or press Space) and the pitching half animates the called pitch flying to its location. Settings also gained three selectable music beds plus a rally horn and crowd groan. This brings the docs in line.

  • overview.md, how-to-play.md, gameplay.md: batting rewritten as timing, pitching as a live animated call
  • tips.md: approach-mixing tips replaced with timing and zone-discipline habits (now eight)
  • faq.md: "Do I play every pitch?" rewritten; sound FAQ now lists the three music tracks
  • changelog.md: dated entry for the gameplay revamp and music tracks
  • projects.ts: lede, the key-feature highlight, the tutorial getting-started step, and a new updates-feed line
  • guides/how-to-play.md: Diamond Dynasty jump-in section

Docusaurus build is green; no em/en dashes.

🤖 Generated with Claude Code

The match is no longer approach-picking: batting is a swing-timing
minigame and pitching animates the called pitch to the plate. Refresh
overview, how-to-play, gameplay, tips, and the FAQ to match, note the new
selectable music beds (Ballpark Organ, Night Game, Walk-Up Jam) in the
sound FAQ and Settings mentions, add a dated changelog entry, and update
the projects.ts lede, highlight, tutorial step, and updates feed plus the
cross-project how-to-play guide.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@kurtkluth
kurtkluth merged commit 96a4e24 into main Jul 21, 2026
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kurtkluth deleted the dd-gameplay-refresh branch July 21, 2026 01:58
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