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Aim Corner

A 3D FPS-style aim trainer built in Unity as part of a personal challenge to learn Unity from scratch and create a playable game in a single night.

Aim Corner Demo

Features

  • 3D first-person camera
  • Interactive in-game start button
  • 30-second timed rounds
  • Random target spawning
  • Score tracking
  • Real-time HUD

Controls

  • Mouse - Look around / Aim
  • Left Click - Shoot / Interact
  • WASD - Move

Built With

  • Unity 6
  • C#

Project Goal

This project was created to challenge myself to learn a completely new game engine under a tight time constraint while documenting the entire development process. The focus was on learning Unity fundamentals, building modular gameplay systems, and shipping a functional prototype.

Future Improvements

  • Difficulty scaling
  • Moving targets
  • Accuracy and reaction time analytics
  • Multiple game modes
  • Sound effects and visual polish
  • Persistent high scores

Developed by Krishiv Panchal

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