Computing Science student at the University of Alberta specializing in graphics programming and low-level systems.
I build rendering engines and tools from scratch in C++ with OpenGL. If it involves pixels, performance, or pushing hardware, I'm interested.
Currently building Zen, a 2D game engine in C++
Zen
2D game engine C++ · OpenGL · GLFW |
SOUP
Particle system editor C++ · OpenGL · ImGui |
RAGE
Raster graphics editor C++ · OpenGL |
EDEN
AI-driven 3D scene generator C++ · OpenGL · Python · Hackathon |