Game/battleborn brawlers#42
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…ebuff arrow
Each STATUS_EFFECT now declares category ('buff' or 'debuff') and the
ability templates render one indicator: red arrow-down for any debuff,
green arrow-up for any buff, nothing otherwise. Previously each
statusEffect tried to map to its own icon, which left isIntimidated
showing a void fallback because no isIntimidated icon existed.
Categorizing at the status-effect level means new debuffs/buffs don't
need bespoke icon mappings — they just declare a category. Mapping rules
for isStunned/isConcussed/isBleeding/isWounded/isVulnerable/isExposed
that were tailored to ability-status-overlay are gone; the per-status
chip icons in StatusChip still drive their own visuals.
Introduces a self-targeting buff path: abilities can declare appliesTo: 'self', which routes the damage-multiplier status apply to the combatant instead of the target, and lifts it out of the target's block/dodge gating (buffing yourself shouldn't roll against the enemy). The existing target-debuff loop skips when appliesTo === 'self'. Stoneskin itself: WindUp, 2-tick cast, 6-tick duration, status isStoneskinned with category: 'buff' and damageMultiplier: -0.5. As a free synergy, halves bleed-tick damage too via damageBoostFromStatuses. Icon and SFX are placeholders (earth element / SFX.armorHit) and logged in the CLAUDE.md missing-content list.
…laude/jovial-brattain-524aab # Conflicts: # css/stylecheat.css
Add Stylecheat tabs component; apply on teamplay and armory
…laude/jovial-brattain-524aab # Conflicts: # components/ResultAnnouncement.html
Rebuild post-fight overlay as Heraldic Banner with stepped reveal
…524aab # Conflicts: # components/ResultAnnouncement.html
…laude/jovial-brattain-524aab
Add claim press-pop, level-card tiering, and premium disabled shadow
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Integration PR for the runtime game branch into
dev(replaces PR #19, which was auto-closed whengame/battle-brawlerswas renamed togame/battleborn-brawlers).🤖 Generated with Claude Code