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refactor: remove pearl from PearlShell 3D scene - #149

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kkoishichan merged 1 commit into
mainfrom
dev
Mar 11, 2026
Merged

refactor: remove pearl from PearlShell 3D scene#149
kkoishichan merged 1 commit into
mainfrom
dev

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Remove pearl mesh, point light, and all related animations (visibility, opacity, pulse) from the shell gesture component.

Related Issue

Summary

Change Type

  • New Feature (feat)
  • Bug Fix (fix)
  • Refactoring (refactor)
  • Documentation (docs)
  • Dependency / Configuration (chore)

Self-Check Checklist

Backend (Go):

  • go build ./... passes
  • go vet ./... passes
  • gofmt produces no diff

Frontend (Vue):

  • npm run lint passes
  • npm run typecheck passes

General:

  • Removed all temporary debug output
  • No sensitive data in the code

Test Steps

  1. Pull branch and install dependencies:
    cd backend && go mod download
    cd ../frontend && npm install
  2. Start the application:
    make dev-backend    # Terminal 1
    make dev-frontend   # Terminal 2
  3. Verification steps:
    • ...

Remove pearl mesh, point light, and all related animations
(visibility, opacity, pulse) from the shell gesture component.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
@kkoishichan
kkoishichan requested a review from 4rthurCai as a code owner March 11, 2026 10:35
@kkoishichan
kkoishichan merged commit 98ba704 into main Mar 11, 2026
10 checks passed
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