A simple frame-rate independent particle system demo. Spawning and particle logic is all handled in compute shaders. Simple particle spawner logic is handled in CPU
- OpenGL
- GLFW dependencies
After cloning the repo and cd-ing into it
cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=RELEASE
make -CbuildAfter cloning the repo and cd-ing into it
cmake -S. -Bbuild/release -DCMAKE_BUILD_TYPE=DEBUG
make -Cbuild