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Flowers

Summary

A simple frame-rate independent particle system demo. Spawning and particle logic is all handled in compute shaders. Simple particle spawner logic is handled in CPU

Dependencies

  • OpenGL
  • GLFW dependencies

Libraries Used (Static Linking)

Compile (Release)

After cloning the repo and cd-ing into it

cmake -S. -Bbuild -DCMAKE_BUILD_TYPE=RELEASE
make -Cbuild

Compile (Debug)

After cloning the repo and cd-ing into it

cmake -S. -Bbuild/release -DCMAKE_BUILD_TYPE=DEBUG
make -Cbuild

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A simple GPU based particle system demo

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