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OddSockets Unreal Engine SDK

Official Unreal Engine plugin for OddSockets real-time messaging platform. Blueprint-ready, pub/sub, presence, message history.

Install

Copy the Source/OddSockets/ folder into your UE project's Plugins directory.

Quick Start

AOddSocketsClient* Client = GetWorld()->SpawnActor<AOddSocketsClient>();
FOddSocketsConfig Config;
Config.ApiKey = "YOUR_API_KEY";
Client->Initialize(Config);
Client->ConnectAsync();

UOddSocketsChannel* Channel = Client->GetChannel("my-channel");
Channel->OnMessage.AddDynamic(this, &AMyActor::OnMessageReceived);
Channel->SubscribeAsync();

Get a Free API Key

curl -X POST https://oddsockets.com/api/agent-signup \
  -H "Content-Type: application/json" \
  -d '{"email": "you@example.com", "agentName": "my-agent", "platform": "unreal"}'
curl -X POST https://oddsockets.com/api/agent-signup/verify \
  -H "Content-Type: application/json" \
  -d '{"email": "you@example.com", "code": "123456", "agentName": "my-agent"}'

Plans

Free Starter Pro
Price $0/mo $49.99/mo $299/mo
MAU 100 1,000 50,000
Concurrent connections 50 1,000 Unlimited
Messages/day 10,000 4,320,000 Unlimited
Channels 10 Unlimited Unlimited
Storage 100MB (24h) 50GB (6 months) Unlimited

Support

License

MIT License - Copyright (c) 2026 Joe Wee, Tyga.Cloud Ltd. See LICENSE for details.

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Unreal Engine SDK for OddSockets — real-time WebSocket channels, pub/sub, presence. UE5.

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