The more disciples a god has, the more powerful they are. As a minor deity, your goal is to create a religion that subsumes all others, either by killing the nonbelievers or converting them to yours, the true religion.
- Peaceful
- Philosphy - Make and convert discliples. Kill indirectly.
- Style - Renassaince master. Turner.
- Power - Defense
- Violent
- Philosphy - Kill disciples directly
- Style - Sin city. Batman. Watchman.
- Power - Offense, destroy
- Mystic
- Philosphy - Opponents disciples continue to exist but are no longer disclipes. Anti fundamentalist.
- Style - LSD Greatful Dead, White Zombie, Sgt Peppers
- Power - Draw
- Object
- Belief
- Creature
- Disciple
- Relic
- Event
- Miracle
Each player starts with 5 discliples in play. Those are 0 cost, chosen from their deck.
If damage is unblocked, opponent determines where damage is allocated. If at end of turn, player controls no disciples they lose.