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gods

The more disciples a god has, the more powerful they are. As a minor deity, your goal is to create a religion that subsumes all others, either by killing the nonbelievers or converting them to yours, the true religion.

Elements

  • Peaceful
    • Philosphy - Make and convert discliples. Kill indirectly.
    • Style - Renassaince master. Turner.
    • Power - Defense
  • Violent
    • Philosphy - Kill disciples directly
    • Style - Sin city. Batman. Watchman.
    • Power - Offense, destroy
  • Mystic
    • Philosphy - Opponents disciples continue to exist but are no longer disclipes. Anti fundamentalist.
    • Style - LSD Greatful Dead, White Zombie, Sgt Peppers
    • Power - Draw

Card Types

  • Object
    • Belief
    • Creature
      • Disciple
    • Relic
  • Event
    • Miracle

Special Rules

Each player starts with 5 discliples in play. Those are 0 cost, chosen from their deck.

If damage is unblocked, opponent determines where damage is allocated. If at end of turn, player controls no disciples they lose.

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The more disciples a god has, the more powerful they are. As a minor deity, your goal is to create a religion that subsumes all others, either by killing the nonbelievers or converting them to yours, the true religion.

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