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Vector2
Joshua Murphy edited this page Jul 17, 2016
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8 revisions
A 2D vector object that holds an x component and a y component. It's primarily used to keep track of a GameObject's position, velocity, and acceleration.
| Constructors | Descriptions |
|---|---|
| Vector2.new( x , y ) | Calling this function will return a new vector with the given coordinates. |
| Properties | Descriptions |
|---|---|
| x | The x component. |
| y | The y component. |
| Operations | Descriptions |
|---|---|
| v == u | Results in true if v.x == u.x and v.y == u.y |
| v + u | Results in Vector2.new( v.x + u.x , v.y + u.y ) |
| v - u | Results in Vector2.new( v.x - u.x , v.y - u.y ) |
| v * a | Results in Vector2.new( v.x * a , v.y * a ) |
| v / a | Results in Vector2.new( v.x / a , v.y / a ) |
| -v | Results in Vector2.new( -v.x, -v.y ) |