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Hi, I'm Joe 🤠

I design systems that are clear, predictable, and maintainable — whether that’s Linux tooling, distributed secrets architectures, Minecraft mechanics research, or other troubleshooting. My work tends to orbit around one theme: turning complex technical ecosystems into something elegant, minimal, and reproducible.

What I play around with in my spare time

I'm a full-time developer at work, but I can't stop myself from evening & weekend projects too!

  • TacTilesPlus - a digital set of letter tiles used by reading teachers and tutors to help kids struggling with reading
  • Minecraft engineering - Bedrock add‑on development
  • Linux documentation & tooling - ultra‑minimal cheat sheets, cross‑distro mappings, and conceptual guides that help newcomers build intuition. I also maintain a home computer lab for my kids to use for school and gaming
  • Retro gaming - because computer games aren't made like they used to be, and my kids need to experience the good old days!
  • Alternative rendering engines for Angular - because I can

What I value in engineering

  • Clarity over cleverness - systems should be obvious at a glance.
  • Determinism - predictable behavior beats “magic” every time.
  • Narrative documentation - not just what to do, but why the system is shaped this way.
  • Bootstrap ergonomics - future maintainers should feel like the project wants them to succeed.

How I work

I like systems that:

  • Start simple and stay simple
  • Explain themselves through structure
  • Fail loudly and recover cleanly
  • Treat testing as documentation and part of the architecture, not an afterthought

Outside the editor

I enjoy woodworking, classic cars, and the kind of technical rabbit holes that start with “I wonder how this actually works.”

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