Goal
Allow transparent/semi-transparent fluid colors so the canvas background (or page behind it) shows through.
Context
Details TBD — this is a placeholder to track the request. Before implementing, clarify:
- Which color props should support alpha? (fluid color, background, or both?)
- Should the canvas itself be transparent (
alpha: true in the WebGL context)?
- How does transparency interact with the specular/shine pass?
Acceptance criteria
Files likely touched: src/globals.d.ts, src/core/config.ts, src/core/shaders.ts, src/core/simulation.ts
Goal
Allow transparent/semi-transparent fluid colors so the canvas background (or page behind it) shows through.
Context
Details TBD — this is a placeholder to track the request. Before implementing, clarify:
alpha: truein the WebGL context)?Acceptance criteria
Files likely touched:
src/globals.d.ts,src/core/config.ts,src/core/shaders.ts,src/core/simulation.ts