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Simulation props that have a physics range accept a normalized 0–1 value — no need to know the raw shader units. Values outside [0, 1] are passed through as raw physics values for advanced overrides.
Prop
Default
Range
Physics range
Description
densityDissipation
0.83
0–1
0.94–1.0
How long ink lingers
velocityDissipation
0.91
0–1
0.9–0.999
How fast fluid slows down
pressureIterations
1
1–50
—
Pressure solve quality vs. cost
curl
0
0–1
—
Swirl intensity
splatRadius
0.1
0–1
0.001–0.04
Brush radius
splatForce
0.08
0–1
0.1–5.0
Force applied by brush
refraction
1.0
0–1
—
Background warp strength
specularExp
0
0–1
0.1–10
Specular highlight sharpness
shine
0
0–1
0–0.15
Highlight intensity
warpStrength
0.04
0–1
0.001–0.1
UV warp intensity (aurora algorithm)
waterColor
#000
—
—
Base fluid colour (hex or [R, G, B] 0–1)
glowColor
#b3d9ff
—
—
Glow / specular colour (hex or [R, G, B] 0–1)
Browser support
Works in all modern browsers. Automatically picks the best renderer available — no configuration needed.