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RollPlayGE

I enjoy making small RPGs with my son. Existing tile-based RPG engines are missing a lot of the features we want, such as in-map battles and a built-in mobile platform UI. Thus, this project aims to glue together the pieces necessary to make a better 2D-tile-based game engine.

Proposed feature list:

Third party compatibility

User interface

  • Keyboard UI
  • Touch UI

Battle system

  • In-map battles
  • Malay attacks
  • Projectiles
  • Guard/protect

Map system

  • Character remains in center
  • End-of-world methods: Solid, Textured, Wrap

Scene control

  • Custom lighting
  • Character speech- and thought-bubbles

Credits

  • Example assets originated from here.
  • The developers of Piston have done a lot of the groundwork for me.

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A Rust-based ROLL PLAYing Game Engine

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