You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: README.md
+19-4Lines changed: 19 additions & 4 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -4,14 +4,29 @@ TF2Ls for Unity (or TF2 Libraries/Loaders for Unity) is a collection of editor t
4
4
This set of tools is a collection of existing scripts from past community developers packed together and given a very friendly user interface. Things that required too many mouse clicks, minutes, and headaches can now be done in seconds!
5
5
6
6
# What's Included
7
-
* TF2 Shaders for the Built-in Render Pipeline that support Painting and translucency
8
-
* A mesh skeleton switcher that allows for the easy parenting of item/cosmetic/weapon rigs to character skeletal meshes
7
+
TF2 Shaders for the Built-in Render Pipeline that support paint and translucency
A model texturing tool that automatically reads .VMT files, generates new material assets, converts associated .VTFs into .TGAs and finally applies them to a mesh. All in one press!
A model texturing tool that automatically reads .VMT files, generates new material assets, converts associated .VTFs into .TGAs and finally applies them to a mesh. All in one press!
22
+
# Coming Soon
23
+
* A helper component that facilitates use of texture-based eye movement. Gizmos/handlers to control where irises are looking included
24
+
* Automatic .vpk ripping for specific assets by reading vmts
25
+
* Integration of local item schema
26
+
* Native import of VMTs as Unity materials via a ScripttedImporter
27
+
* Change default TF2 shader to your own shader based on the Valve shader being loaded
13
28
14
29
# Credits
15
30
* VTF import functionality is done in the backend using VTFLib [Neil "Jed" Jedrzejewski](https://developer.valvesoftware.com/wiki/User:Wunderboy) and [Ryan "Nemesis" Gregg](https://developer.valvesoftware.com/wiki/User:Nem) under the GPL and LGPL licenses.
16
31
* VMT parsing is done using scripts from [Frassle's Ibasa](https://github.com/Frassle/Ibasa) library under the MIT license.
17
-
* TF2 shaders are implementations of those found floating around the Unity forums that were then modified by me to add paint support.
32
+
* TF2 shader implementation by the contributions of various Unity forums forums. I use a [self-modified version that adds paint support](https://gist.github.com/jackyyang09/178c063d8eccad5b15de654977ff83df).
0 commit comments