DedicatedServerMod adds authoritative, headless dedicated servers to Schedule I, along with admin tooling, remote console support, an optional loopback-only web panel, and a public mod API for server and client extensions.
DedicatedServerMod supports both Mono and IL2CPP dedicated server and client workflows. If you hit runtime-specific regressions or startup issues, report them on the GitHub issue tracker with logs, runtime type, and reproduction steps. Docker deployment supports both Mono and IL2CPP through the same image and release package by setting S1DS_RUNTIME.
- Headless dedicated hosting with Schedule I save/load, time, sleep, and multiplayer flow support
- Operators, admins, configurable command permissions, and remote console access
- Configurable authentication and messaging backends for private or public hosting
- Server and client mod APIs with lifecycle hooks, persistence hooks, and more for mod developers
Prefer renting a server instead of running one yourself? Cybrancee is the recommended hosted provider for S1DedicatedServers, with an ongoing maintainer test server available for future update validation.
For provider status, compatibility notes, and self-hosting guidance, see the Hosting Providers documentation.
- Download the latest release from GitHub Releases.
- Follow the Quick Start guide.
- Review the configuration overview before opening a server to other players.
- For native Windows server installs, make sure
steam_appid.txtexists besideSchedule I.exeand contains only3164500. The packagedstart_server.batcreates it if missing, starts with--stdio-console, and forwards any extra arguments you pass to it. - If hosting and playing on the same PC, launch the normal game client before starting the Steam game server.
- Check the troubleshooting guide if startup, networking, or authentication goes wrong.
- Docs site
- Quick Start
- Docker Deployment
- Hosting Providers
- Configuration
- Web Panel
- Authentication
- Client mod verification
- Commands and permissions
- Host console
- Troubleshooting
- Mod API overview
- Server modding
- Client modding
- Companion mod metadata
- API reference
Contributions are welcome. Read CONTRIBUTING.md, CODING_STANDARDS.md, BUILD_SETUP.md, and Documentation Maintenance before opening a pull request that changes documentation or public XML comments.
This mod is not officially affiliated with or endorsed by the developers of Schedule I.