groupeB/exo05#99
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+ Création d'une méthode isNotEmpty dans la classe Tile + Utilisation de la méthode isNotEmpty pour les 3 conditions du return + Création d'une méthode hasSameSymbolAs dans la classe Tile + Création d'une méthode hasSameCoordinatesAs et UpdateSymbol dans la classe Tile
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Tile a maintenant des méthodes isEmpty() et hasSameSymbolAs().
Board expose isTileEmpty(x,y) pour éviter au Game de manipuler Tile.Symbol directement
isWinningRow(row) évite la duplication de logique