A simple 2D platformer built in GameMaker (HTML5 target). The game features gravity-based movement, solid platform collision, spike hazards, and room restart mechanics. Player movement includes left/right control, jumping, sprite flipping, and boundary detection.
Core features:
-Keyboard-based movement (left/right)
-Jump system with gravity
-Solid platform collision resolution
-Spike hazard detection with level restart
-Room boundary detection
-Sprite direction flipping based on movement
-HTML5 browser deployment
The project demonstrates foundational platformer physics, collision correction using pixel-by-pixel adjustment, and structured event-based movement logic.
Built primarily for learning and experimentation with GameMaker physics and HTML5 deployment.