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jumping_game

A simple 2D platformer built in GameMaker (HTML5 target). The game features gravity-based movement, solid platform collision, spike hazards, and room restart mechanics. Player movement includes left/right control, jumping, sprite flipping, and boundary detection.

Core features:

-Keyboard-based movement (left/right)

-Jump system with gravity

-Solid platform collision resolution

-Spike hazard detection with level restart

-Room boundary detection

-Sprite direction flipping based on movement

-HTML5 browser deployment

The project demonstrates foundational platformer physics, collision correction using pixel-by-pixel adjustment, and structured event-based movement logic.

Built primarily for learning and experimentation with GameMaker physics and HTML5 deployment.

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A simple 2D platformer built in GameMaker (HTML5 target). The game features gravity-based movement, solid platform collision, spike hazards, and room restart mechanics. Player movement includes left/right control, jumping, sprite flipping, and boundary detection.

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