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Vary caustic light shafts so they look less uniform#6

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Loyale merged 1 commit into
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claude/vibrant-ritchie-KKkgZ
May 27, 2026
Merged

Vary caustic light shafts so they look less uniform#6
Loyale merged 1 commit into
mainfrom
claude/vibrant-ritchie-KKkgZ

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@Loyale Loyale commented May 27, 2026

Summary

  • Replace the evenly-spaced god-ray set with a varied mix so the shafts no longer look like a uniform comb:
    • 7 sharp narrow beams at widths 1.0–2.4%, reaching 25–92% of the viewport, alpha 0.10–0.20, positioned irregularly (14, 19, 35, 58, 71, 83, 91 %). The 14/19 pair clusters together; there's a deliberate gap between 35 and 58.
    • 3 broader soft diffuse washes (widths 7–11%, alpha 0.05–0.07) at 8, 48, 76 % to fill the empty stretches without reading as beams.
    • The surface glow band is retained.
  • Each ray uses a slightly different cyan/teal tint so they don't all read as the same light source.

Test plan

  • Hard-refresh and confirm the shafts now look less regular — different beams reach different depths and the spacing feels organic
  • Confirm no single ray dominates the layout; the brightest one (centerish, 58%) reaches the furthest but is still subtle
  • Scroll the page and confirm the rays stay anchored to the viewport (fixed background still works)

Generated by Claude Code

Replace the evenly-spaced ray set with a mix of sharp narrow
beams of varying length and brightness, broader diffuse
washes, and a couple of short surface shimmers. Positions
cluster irregularly so the rays no longer read as a uniform
comb.
@Loyale Loyale merged commit 11e6c43 into main May 27, 2026
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2 participants