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Halve seabed bioluminescence; distribute more randomly#14

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Loyale merged 1 commit into
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claude/vibrant-ritchie-KKkgZ
May 29, 2026
Merged

Halve seabed bioluminescence; distribute more randomly#14
Loyale merged 1 commit into
mainfrom
claude/vibrant-ritchie-KKkgZ

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@Loyale Loyale commented May 29, 2026

Summary

Drop the seabed bioluminescence from ~29 specks (three tight clusters + secondaries + stragglers) down to 14 specks scattered irregularly across the floor.

  • X-gaps vary from ~50 px (occasional near-pair) to ~170 px (empty stretch) — no visible cluster centers.
  • Y positions wander between 40 and 55.
  • Sizes between 0.6 and 1.3, opacities between 0.5 and 0.9.
  • Two #7dd3c0 specks mixed into the #5eead4 defaults for hue variation.

Test plan

  • Scroll to the bottom of any page and confirm the bioluminescence reads as sparse, scattered points rather than clusters
  • Confirm none of the dots feel rhythmically spaced; the gaps should look organic

Generated by Claude Code

Drop from ~29 specks in three tight clusters + secondaries +
stragglers down to 14 specks scattered irregularly across
the floor. X-gaps vary from 50px (occasional near-pair) to
170px (empty stretch), y positions wander between 40 and 55,
sizes between 0.6 and 1.3, opacities between 0.5 and 0.9.
Two #7dd3c0 specks mixed in for hue variation. No more
visible cluster centers.
@Loyale Loyale merged commit db011fe into main May 29, 2026
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2 participants