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Allow physics bodies to have shapes that are indirect children#115155

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mikest wants to merge 1 commit into
godotengine:masterfrom
mikest:ancestor-collisions
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Allow physics bodies to have shapes that are indirect children#115155
mikest wants to merge 1 commit into
godotengine:masterfrom
mikest:ancestor-collisions

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@mikest

@mikest mikest commented Jan 20, 2026

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...not just direct children

This PR address proposal 535:
godotengine/godot-proposals#535

It adds a new flag (defaulted to off) that will cause a CollisionShape3D object to search its parent ancestors for the first CollisionObject3D and add its shapes to that parent.

This removes the restriction on CollisionShape3D needing to be a direct descendant of a CollisionShape3D

…ust direct children

This PR address proposal 535:
godotengine/godot-proposals#535

It adds a new flag (defaulted to off) that will cause a CollisionShape3D object
to search its parent ancestors for the first CollisionObject3D and add its shapes
to that parent.

This removes the restriction on CollisionShape3D needing to be a direct descendant of a CollisionShape3D
@mikest

mikest commented Jan 20, 2026

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This is already being address by:
#77937

Abandoning.

@mikest mikest closed this Jan 20, 2026
@mikest mikest deleted the ancestor-collisions branch April 13, 2026 02:55
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