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Workflow
To work on the project you'll need a working Git install, RPG Maker XP and RPG Maker RTP (see requirements for more detail). Once you got a copy of the Adventures of Garnet on your system, there are two ways of working:
Edit.bat can be found in root folder.
This file will update the project files if any changes have been downloaded, open RPG Maker XP, and once you've closed the editor; the project folder will be updated, and the modified files will be ready to be uploaded.
Note that this method requires the RPG Maker XP editor to be closed before changes get reflected in the project folder. Note that this method is not recommended when using multiple instances of RPG Maker XP, and may have an adverse effect if you do.
If for any reason the Editor.bat closes without exports the data, do not run it again, since this may discard any changes you've made. Instead run Game_Data\Utility\Export.bat.
In the project folder Game_Data\Utility there are two batch files for importing and exporting the files.
Run Import.bat when you have downloaded changes you wish to have reflected in the editor or game. It transform the .yaml files to .rxdata. Run this after you've updated your game through a merge or checkout.
Run Export.bat when you want the changes you've made in the editor, to be committed and uploaded. It transforms the .rxdata files to .yaml. Run this after you've made any changes to the game.
If you have a personal repository (i.e. fork) upload your changes there. If you want to see these changes in my repository, use the pull request feature of Github.
If you don't have repository on Github, you'll have to create a patch.