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๐Ÿ” Kitchen Delight

A chaotic co-op game where you manage resources, build your kitchen, and cook to run a successful restaurant.

๐ŸŽฎ Core Gameplay Mechanics

  • Physics-Based Movement & Interaction: Navigate the kitchen using standard movement and a dash ability. Players can pick up and drop items, or use physics to throw ingredients across the room and kick dropped items along the floor.
  • Dynamic Cooking System: Process ingredients using specialized stations. Chop items progressively on cutting boards or cook them on stoves, managing heat to prevent food from burning.
  • Flexible Recipe Assembly: Assemble dishes dynamically. For example, a classic burger requires the bun to be placed first, but subsequent toppings (meat, cheese, lettuce) can be added in any flexible order.

๐Ÿ—๏ธ Build System

  • Grid-Based Customization: Players can toggle a Build Mode to customize their restaurant layout.
  • Placement Mechanics: Pick up furniture, rotate it, and validate placement using a visual "ghost" preview before snapping it to the grid.
  • Separation of Stations: Place passive Storage units (like ingredient spawners and trash cans) alongside active Processor units (like stoves and cutting counters) to optimize your workflow.

๐Ÿ‘ฅ Customer AI & Restaurant Loop

  • Customer Management: NPCs enter the restaurant, find empty tables, and place randomized orders.
  • Patience & Delivery: Players must deliver the correct dish directly to the customer's table before their patience runs out.
  • Cleanup: After eating, customers leave dirty dishes behind that players must clean before seating the next guest.
  • Day & Night Cycle: The game loop consists of a Morning phase for building and prep, a Rush phase where customers arrive, and a Night phase for cleaning and managing profits.

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A chaotic co-op game where you manage resources and cook to build a successful restaurant.

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