A fast-paced queue warmup game built with Godot 4 — perfect for sharpening your reaction time while waiting for the next match.
Reflex Ops is a lightweight, mobile-first reflex drill for competitive FPS players. Use it during matchmaking queues or as a quick warmup before your next match.
- Train — Tap when the target appears (not too early, not after timeout)
- Stats — Track best time, average time, attempts, and accuracy
- Log — View full history of your last 20 attempts
- Performance ratings: Elite (<200ms), Pro (<250ms), Solid (<300ms), Average (<350ms)
| Train | Stats | Log |
|---|---|---|
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- Godot Engine 4.6 (GDScript, Mobile renderer)
- Pure GDScript — no external dependencies
This project is configured for Google Play style Android export through Godot's export system.
- Godot 4.6+
- Android SDK (API 24+)
- Android NDK
- JDK 17
- Open the project in Godot 4
- Go to Project > Export
- Select the Android preset
- Configure your keystore under the Android export options
- Click Export Project to generate
builds/reflex_ops.apk
For a signed release build, configure a release keystore in the Android export options first.
If you export from the CLI, make sure Godot/Gradle run on JDK 17:
export JAVA_HOME=/usr/lib/jvm/java-17-temurin-jdk && export PATH="$JAVA_HOME/bin:$PATH" && godot --headless --path . --export-release Android builds/reflex_ops-release.apk
See the Godot Android Export Guide for full setup instructions.
This project includes a release-facing privacy policy in docs/privacy-policy.md. For Google Play, you should host that policy at a public HTTPS URL and use that URL in Play Console.
project.godot # Godot project configuration
export_presets.cfg # Android export preset
icon.svg # App icon (reticle logo)
scenes/
Main.tscn # Main (and only) scene
scripts/
Main.gd # All game logic (UI + gameplay + persistence)
- Download Godot 4.6
- Open Godot and click Import
- Navigate to this folder and open
project.godot - Press F5 to run
MIT — see LICENSE


