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7 changes: 7 additions & 0 deletions .gitignore
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# Exclude "obj" folders in source folder
1.5/source/obj/
1.6/source/obj/

# Exclude everything .vs folders anywhere in the project
**/.vs/
**/.vscode/
3 changes: 0 additions & 3 deletions .vscode/settings.json

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3 changes: 0 additions & 3 deletions 1.5/.vscode/settings.json

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27 changes: 0 additions & 27 deletions 1.5/.vscode/tasks.json

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3 changes: 0 additions & 3 deletions 1.5/Source/.vscode/settings.json

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19 changes: 0 additions & 19 deletions 1.5/Source/.vscode/tasks.json

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is_global = true
build_property.RootNamespace = ProgressionStorytellers
build_property.ProjectDir = c:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods\Progression-Storytellers\1.5\Source\
build_property.ProjectDir = C:\Users\Nikita\Documents\Rimworld_workspace\Progression-Storytellers-Rus\1.5\Source\
build_property.EnableComHosting =
build_property.EnableGeneratedComInterfaceComImportInterop =
build_property.CsWinRTUseWindowsUIXamlProjections = false
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3 changes: 0 additions & 3 deletions 1.6/.vscode/settings.json

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27 changes: 0 additions & 27 deletions 1.6/.vscode/tasks.json

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31 changes: 31 additions & 0 deletions 1.6/Source/DebugStartup.cs
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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using HarmonyLib;
using RimWorld;
using Verse;

namespace ProgressionStorytellers
{
[StaticConstructorOnStartup]
public static class DebugStartup
{
static DebugStartup()
{
Log.Message("[ProgressionStorytellers] Mod starting for RimWorld 1.6");

// Проверим, загружен ли наш тип
var type = GenTypes.GetTypeInAnyAssembly("ProgressionStorytellers.StorytellerExtension");
if (type != null)
{
Log.Message($"[ProgressionStorytellers] Type found: {type.FullName}");
}
else
{
Log.Error("[ProgressionStorytellers] Type NOT found!");
}
}
}
}
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