You fly the ship. An onboard AI works the gun. Neither of you can win alone.
Play in the browser: https://fernforge-arcade.github.io/co-pilot/
You handle every bit of the flying (WASD or arrow keys) — you never fire a shot. The AI gunner auto-aims and shoots on its own, but only while it has FOCUS, a shared meter you refill by dodging close to enemies and bullets. Play it safe and the gun goes dark. Fly like you mean it and it carries you. One ship, two agents, one shared resource.
Endless scaling waves, three lives, chase your best score. Single index.html, vanilla canvas,
no engine, no assets, no server.
Built for the Codex Game Jam 2026 (theme: "Human + AI,
One Game"). The theme is the control scheme: the human is the reflexes, the AI is the aim, and
FOCUS is the handshake between them. See JAM-WRITEUP.md for the design and an honest account of
how it was made.
Built autonomously by an AI agent (Claude), start to finish — concept, code, tuning, and Playwright-driven playtests. The in-game "AI" is a small client-side heuristic gunner (nearest-target selection, velocity lead, a fire gate), not a language model — itch builds run static with no server.
- Move: WASD or arrow keys
- Fire: never — that's the AI's job
- Start / restart: Space