feat(gamemaster): deploy fixes + always-on voice, sprite, instant replies, homepage#8
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…PSTASH_*) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
…eded) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
…into /patter - Engine: per-game example words + deterministic instantLine (contrastive hints that never leak the rule), fully unit-tested. - /turn now returns the instant line with no LLM wait; AI patter moves to a new /patter route fetched in the background. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
- useLiveSpeech: continuous browser SpeechRecognition (auto-submit, pauses during TTS to avoid feedback); push-to-talk Whisper stays as fallback. - GamemasterSprite: reacting orb-face (idle/talking/yes/no). - Shell: instant verdict spoken immediately, AI patter follows; mic toggle. - Home page: Gamemaster hero CTA + feature card. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Follow-up to #7 (which merged at an earlier commit). Brings the remaining verified work onto main:
KV_REST_API_*env (fallback toUPSTASH_*) — required for rate limiting in deployment./api/gamemaster/patter(no LLM wait on/turn).158 tests pass; tsc + lint clean. Already verified on production (https://unsw-quest.vercel.app).
🤖 Generated with Claude Code