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Godot Face Toon Shader

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  • This is an alternative to modifying face normals to achieve a similar look faster.
  • Only one additional texture is necessary.
  • You can create the texture from scratch or match your existing model's UVs to the default shadow map texture available inside the project.
  • This project also includes a script where all the necessary shader parameters are passed to the shader from the scene.
  • Also included inside the project is an outline shader, more info here outline shader

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Use A shadow map texture in godot to calculate face shadows.

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