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Releases: etohgame/kit

Kit Version 6.1.3

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@Camilledenya Camilledenya released this 18 Mar 18:17

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big bugfix update fixing a bunch of stuff

Updating from V6.1.2

Download the UPDATE-KIT-v6.1.3.rbxm file attached to this release, insert it into your place and follow the instructions on the script.

Changelog:

Fixes

  • Fixed SunRays not being modifiable with Lighting Changers
  • Fixed PitchRange on Emitters always overriding PlaybackSpeed of Sounds
    even when not specified
  • Emitters now attempt to preload sounds, hopefully fixing issues where sounds wouldn't play
  • Fixed Zone Boosters having a timer
  • Replaced usage of Debris, hopefully fixing some issues where sounds would cut off
  • Fixed the kit template place having broken CustomPhysicalProperties
  • Fixed activating buttons via tags in Dialog System not working
  • Fixed box-activated dialog parts potentially not working
  • Fixed toggling button platforms being delayed if there are a lot of button platforms
    in the tower, even if they aren't the same color as the button that activated
  • Fixed being able to avoid Trip Parts that stun you by holding jump
  • Fixed weird behavior with Buttons when multiple buttons have the same color and
    a button using PadMode is involved
  • Potentially fixed client objects sometimes not working
  • Fixed incorrectly dismounting from mounts if you're mounted to multiple mounts at once
  • Fixed the SilenceWarnings configuration on Property Changers silencing all property changers
    rather than only the one that was configured to be silenced
  • Fixed Morphers with CarryObjects sometimes retaining velocity after their movement finishes
  • Fixed incorrect outline thickness for Vanishers using Blink mode

Improvements

  • Cleaned up the code for boosts
  • Added support for extra configurable variables in custom boosts
  • Added support for TweenTime attribute on button-activated objects
  • Added new values to _E.Value in Property Changers:
    ViewportSize, IsKeyDown, PreferredInput`
  • Changed button-activated constraints, now requires a tag to toggle rather than
    requiring a tag to not toggle
  • Added CurveMode configuration to Ziplines
  • Reverted the controls for corner flips on mobile back to how it works ingame
  • Added support for specifying a custom distance pivot in Distance Culling
  • Added ManualAdvance configuration to Dialog Parts

Kit Version 6.1.2

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@Camilledenya Camilledenya released this 15 Dec 19:00
8960aa7

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small update to fix some bugs and add some stuff

Updating from V6.1.1

Download the UPDATE-KIT-v6.1.2.rbxm file attached to this release, insert it into your place and follow the instructions on the script.

Changelog:

Fixes

  • Fixed Lights, Highlights and all constraints not being toggled when button activated
  • Fixed Boosters returning you to the incorrect power when a boost ends while
    multiple boosts of the same type are active
  • Fixed MusicZoneEditors not resetting Priority & Disabled attributes back to
    their defaults
  • Fixed MusicZoneEditors not working if the Priority value is added via an Attribute
  • Fixed a memory leak inside of Property Changers
  • Fixed inverted Vanishers having incorrect transparency when activated
  • Fixed Emitters with GlobalSound enabled continuing to play any emitted sounds
    after being destroyed
  • Actually fixed memory leak with Beat Block sounds

Improvements

  • Added a ToggleChildren configuration to Beat Blocks
  • The kit now has a template for Pad Boosters with standardized indication
  • Added support for activating buttons based on tags to Dialog Parts
  • Changed the way custom boosts are set up
  • Added a SilenceWarnings configuration to Property Changers
  • Added PitchRange configuration for sounds in Emitters
  • Bullets will now ignore parts that have a IgnoreBullets Tag
  • Added SetInactiveTransparency attribute to Button Platforms, it acts the same
    as SetTransparency but for when the platform is deactivated
  • All parts of a Pushbox model will now be automatically unanchored when spawned
    unless they have the BoxAnchor tag. It is recommended to keep the entire
    Pushbox model anchored in Studio to prevent issues caused by delays in
    client object loading. The update kit will automatically convert
    existing Pushboxes.

Kit Version 6.1.1

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@Camilledenya Camilledenya released this 09 Oct 20:25

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a small bugfix update to fix some bugs from 6.1.0's release

Updating from V6.1.0

Download the UPDATE-KIT-v6.1.1.rbxm file attached to this release, insert it into your place and follow the instructions on the script.
NOTE: after using the update kit, leave and reopen studio! pressing the undo button after using the update kit will break your place unless you restart studio

Changelog:

Fixes

  • Reverted some changes to Sequencers that broke some complex contraptions.
    Some of the previous behavior can be retained by using the new
    HideSequence configuration
  • Fixed default zipline segments not changing color to the zipline's color
  • Fixed the first zipline segment not connecting to the zipline itself when it should
  • Fixed Morpher buttons with a move time of 0 not working

Improvements

  • Added a HideSequence configuration to Sequencers
  • The Loop configuration on Ziplines now also works in reverse

Kit Version 6.1.0

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@Camilledenya Camilledenya released this 09 Oct 11:18
bab3772

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a new kit update with a bunch of fixes, improvements and additions has been released! the documentation site now also hosts the tower submission rules and some documentation for the music system.

Updating from V6.0.2

Download the UPDATE-KIT-v6.1.0.rbxm file attached to this release, insert it into your place and follow the instructions on the script.

Changelog:

IMPORTANT NOTE: Boost Pads have been deprecated and are no longer included in the kit.
The regular Booster object now includes a Pad mode that has matching behavior.

Old Boost Pads will still function in towers that use them, but they will no longer be maintained.
Please convert old Boost Pads to regular Boosters after using the update kit.
To avoid potential problems, the update kit will not automatically perform this conversion.

Fixes

  • Fixed Morpher buttons not changing colors when activated
  • Fixed Morpher's main part having weird movement behavior if unanchored
  • Fixed Morpher's NewMorph parts not updating their material correctly
  • Fixed an issue where Morphers keep running their movement code even after
    they finish moving
  • Fixed some Client Objects not working randomly
  • Actually changed the configuration version tag this time
  • Added a sound pool to BeatBlocks to prevent memory leaks
  • Fixed a typo in the Property Changer script that made the SequenceVariable
    function not work
  • Fixed TouchConfigurations for Gui Displayers not working properly
  • Fixed Sequencers using RunOnStart and SyncEnabled not working when music is
    not preloaded
  • Fixed Turrets not registering touch events at all unless DestroyOnTouch is
    enabled
  • Fixed state desync issues with button activated falling platforms
  • Fixed button-activated pad Boosters having their hitbox visible
  • Fixed incorrect deactivation behavior if there are multiple Buttons of the
    same color active at the same time

Improvements

  • Added a new client object: Dialog System
  • Added JumpOnDismount configuration to Balloons, Vines and Ziplines
  • Added OutlineColor and ShrinkToZero configuration to Vanishers
  • Added IgnoreCanCollide and IgnoreTransparency tag support to Vanishers
  • Added Transparency support for Gradient Parts
  • Added Stopper parts to Sequencers
  • Replaced HitboxMode configuration on client objects with a
    playerHitboxMode attribute on TouchConfigurations
  • Improved Property Changer Functionality & warnings
  • Updates to Boosters:
    • Updated boost system, allowing for custom boosts through custom modules
    • Pad mode added to regular Boosters. BoostPads are now deprecated and
      should be replaced with regular Boosters
  • Slightly optimized Morphers
  • Morphers with the CarryObjects configuration enabled now also affect
    orientation
  • Added a visible Corner Flip button on mobile
  • Added a IndicatorScaleMultiplier configuration to Beat Blocks
  • Added support for RepeatCount, Reverses, and DelayTime in
    Property Changer tweens
  • Added UseWeld and StartInCenter configuration to Ziplines
  • Zipline segments can now be customized by adding a part named BaseSegment
    to the Zipline model
  • Vanishers can now be a single part without a model

Kit Version 6.0.2

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@synnwave synnwave released this 03 Jul 06:27

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i made some mistakes and forgot to test the touch detection properly :(

Updating from V6.0.1

Download the UPDATE-KIT-v6.0.2.rbxm file attached to this release, insert it into your place and follow the instructions on the script.

Changelog

Fixes

  • Fixed incorrect default TouchConfigurations used internally, breaking a some
    Client Objects
  • Fixed Teleporters not working
  • Fixed Dismounters not being able to dismount attachers

Kit Version 6.0.1

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@synnwave synnwave released this 03 Jul 05:44

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Updating from V6.0.0

Download the UPDATE-KIT-v6.0.1.rbxm file attached to this release, insert it into your place and follow the instructions on the script.

Changelog

Fixes

  • Fixed a bug where Vanishers have canFlip enabled even if it's turned off in
    the TouchConfiguration
  • Fixed Vanishers' Shrink mode not working properly if orientated
  • Fixed an issue where AutoRemove didn't work on GuiDisplayers
  • Fixed Activator parts on Turrets using the wrong TouchConfiguration
  • Fixed canFlip support for Turret activators & Trip Parts
  • Fixed buggy behavior with IndicatorInterval on Beat Blocks when Indicator is
    turned off
  • Fixed player hitboxes for every single client object.
  • Fixed button activated BouncePads not deactivating

Improvements

  • Swings, Vines & Ziplines can now have their mount models customized.
  • Added a configuration to Dismounters where pushboxes can dismount parts for
    the player instead of the pushbox itself. (ForceDismountPlayer)
  • Allows you to have multiple Trigger parts for Attachers
  • Added an ActiveCanCollide configuration to Falling Platforms
  • Added a CleanDelay configuration to Attachers
  • Added MoveVector, IsShiftLocked & IsJumping to the list of retrievable values
    in Property Changers
  • Added a Loop configuration to Ziplines
  • Renamed frame parts to their floor number
    (NOTE: The update kit does not make this change.)
  • Added support for Gradient Parts to affect its children as well
  • Added a StunDuration configuration to Trip Parts that immobilizes the player
  • Added a SitOffset configuration to Seats
  • Jump Launchers now support being made completely invisible
  • Added a configuration to PropertyCheckers in which if the condition fails,
    the entire sequencer loop will stop. (ConditionalBreakSequence)
  • Added a configuration to PropertyCheckers in which it yields the seqeuence,
    until the condition has passed. (ConditionalYieldSequence)
  • Added a new field "Event" to PropertyCheckers in which it yields the seqeuence,
    until the Event has fired. (Useful for ProximityPrompts, jump detection, etc)
  • Added the ability to use & change character instances in PropertyChangers.
  • Added a "FlipCooldown" Attribute to flips
  • Added "CollisionGroup" support to TouchConfiguration

Kit Version 6.0.0

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@synnwave synnwave released this 01 Jul 03:36

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Big thanks to our documentation contributors!
@baynana, @aurimaley, @Camilledenya, @aamonz

Changelog

[V6.0.0]

The kit has been fully reworked, and several objects now work differently.

A guide on converting towers made using v5.5 to v6 will be written at a later date.