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🎨 Palette: Add missing audio feedback to custom terminal keys#1786

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palette-uiinputview-audio-feedback-14988865717481076915
Open

🎨 Palette: Add missing audio feedback to custom terminal keys#1786
emkey1 wants to merge 3 commits into
develfrom
palette-uiinputview-audio-feedback-14988865717481076915

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@emkey1

@emkey1 emkey1 commented Jul 4, 2026

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💡 What: Adds native typing sounds (audio feedback) to the custom terminal keyboard accessory bar.
🎯 Why: Custom UIInputView keyboards do not play native click sounds by default. This makes typing on the custom terminal keys (arrows, modifiers, symbols) feel "dead" compared to the native iOS keyboard.
Accessibility/UX: Restores the expected auditory feedback standard on iOS keyboards, confirming to users that their tap was registered without needing visual confirmation.
📖 Journaled: Added learning to .Jules/palette.md explaining the UIInputViewAudioFeedback protocol requirement.


PR created automatically by Jules for task 14988865717481076915 started by @emkey1

When implementing a custom `UIInputView` for keyboard accessory rows on iOS,
the native keyboard clicking sounds are absent by default.

This commit introduces a new `TerminalAccessoryInputView` subclass that conforms
to `UIInputViewAudioFeedback` and manually triggers `UIDevice.current.playInputClick()`
for all actions on the custom accessory bar. This restores the expected native
typing experience when using the arrow keys, modifier toggles, and other custom
terminal buttons.

Co-authored-by: emkey1 <18100932+emkey1@users.noreply.github.com>
@google-labs-jules

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google-labs-jules Bot and others added 2 commits July 4, 2026 02:42
When implementing a custom `UIInputView` for keyboard accessory rows on iOS,
the native keyboard clicking sounds are absent by default.

This commit introduces a new `TerminalAccessoryInputView` subclass that conforms
to `UIInputViewAudioFeedback` and manually triggers `UIDevice.current.playInputClick()`
for all actions on the custom accessory bar. This restores the expected native
typing experience when using the arrow keys, modifier toggles, and other custom
terminal buttons.

Co-authored-by: emkey1 <18100932+emkey1@users.noreply.github.com>
When implementing a custom `UIInputView` for keyboard accessory rows on iOS,
the native keyboard clicking sounds are absent by default.

This commit introduces a new `TerminalAccessoryInputView` subclass that conforms
to `UIInputViewAudioFeedback` and manually triggers `UIDevice.current.playInputClick()`
for all actions on the custom accessory bar. This restores the expected native
typing experience when using the arrow keys, modifier toggles, and other custom
terminal buttons.

Co-authored-by: emkey1 <18100932+emkey1@users.noreply.github.com>
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