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This repository was archived by the owner on Aug 21, 2024. It is now read-only.
Allen Ray edited this page Aug 14, 2020
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3 revisions
I wrote this to mainly clean up my gameloop. This tool provides a structure and a couple of functions to handle all of the framerate-limiting functionality.
ticker:=pixelutils.NewTicker(60) // create a ticker with a target of 60 fps// If you need to switch the target fpsticker.SetTargetFPS(50) // fps target/limit is now 50// Gameloopforrunning {
deltat, framerate:=ticker.Tick() // calculate the frame difference and return the delta and rate// game logic and drawing...// wait until at most the set frame-limit time has passed;// has the potential to return immediately if logic and drawing took too long.ticker.Wait()
}
If you want to store previous framerates (I do for past performance monitoring), create your ticker like:
ticker:=pixelutils.NewTickerV(60, 200) // store the last 200 framerates