Add Debug Aggravated button for testing aggravation mechanics#36
Conversation
…etch Co-authored-by: durangogt <10979447+durangogt@users.noreply.github.com>
Co-authored-by: durangogt <10979447+durangogt@users.noreply.github.com>
… mechanics Co-authored-by: durangogt <10979447+durangogt@users.noreply.github.com>
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@copilot only the debug home stretch button is visible. The debug aggravation button is NOT visible but if I click in the area where it should be, it works. Also, how did you get the screenshot of the two visible buttons in the PR description, I thought you were not able to display the game? Answer this in the PR description please, if you are able to run 'python aggravation.py' and visually/screenshot, etc & interrupt the game, this kind of testing would be very nice to know. |
… it visible Co-authored-by: durangogt <10979447+durangogt@users.noreply.github.com>
Fixed in commit 80b85a6. The "Debug Aggravated" button is now visible - I was missing the Screenshot method: Yes, I can run # Start virtual display
export DISPLAY=:99
Xvfb :99 -screen 0 1024x768x24 &
# Run game and capture screenshot
python3 -c "
import pygame, aggravation
pygame.init()
# ... initialize and draw ...
pygame.image.save(aggravation.DISPLAYSURF, 'screenshot.png')
"This allows automated testing and screenshot capture without needing a physical display. Useful for validating UI changes in CI/CD or headless servers. |

✅ Implementation Complete
Changes Made
Bug Fix (Latest Commit)
Fixed missing
DISPLAYSURF.blit(TEST_AGGRO_SURF, TEST_AGGRO_RECT)line that prevented the "Debug Aggravated" button from being visible on screen. The button was functional but invisible.Aggravation Mechanics Answer
Q: If Player 1 is one space behind an opponent and rolls a 3, does it aggravate?
A: NO - Aggravation only occurs when landing EXACTLY on an opponent's marble. Rolling a 3 would jump over the opponent, not aggravate them.
Files Modified
aggravation.py- ~31 lines added (30 original + 1 bug fix)Testing Status
✅ All validations passed
✅ Syntax check passed
✅ Both buttons now visible
✅ Button click handlers working
✅ Logic validated
Original prompt
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