Repository files navigation Fruit Machine - Java with Android extension
MVP: Create a fruit machine in Java.
create a simple piece of software that will operate a fruit machine.
the FruitMachine class should:
be well tested
have a spin() method that returns an integer value
return zero if all symbols are not identical
return winnings based on the symbol visible
allow a player to nudge and hold at random times
update and store a players winnings
Allow users to choose from Symbol Packs (Different games.)
Extend to 5 reels
Turn into an Android app.
Two proto-personas, a gambler and a machine owner, with associated user journeys
CRC cards to plan out classes and general structure
Sketched wireframes for the Android app
Waffle.io to keep track of progress
Find a way to use dynamic layouts to give a choice of five (or more) reels as the Java code was already functional
Work out how to get a consistent display on tablets and phones
Have a way to record player spend and stop when they reach their daily limit
I have a long way to go before I understand layout inflaters, view inflaters, and adaptors in Android
Smaller methods and layouts make things a lot easier
About
No description, website, or topics provided.
Resources
Stars
Watchers
Forks
You can’t perform that action at this time.