Multiplayer: disallow disconnection victories for co-op maps + refactor#4847
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Grammar correction (infinitive form ends in -er)
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Fixed the issue of "If all human players are allied then one leaves, all others win."
Also in addition I've added a function
are_disconnect_victories_allowed()which checks if any players have any human enemies at the start, if not then disconnections won't play into the winstate at all.Some of the leaving and disconnection code was scattered and confusing, I've centralized it with this refactor.
Removed the unused
PckA_SaveGameAndQuit.Something for mapmakers to keep in mind is the way this command works:
It checks if other keepers are "friendly or defeated", so being allied can fulfill the win condition. That means testing this PR with all players allied is a little difficult on the original MP maps because you just win instantly thanks to that DKScript.