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Releases: devdad/SimplexNoise

SimplexNoise1.2.0 UE 4.25.3

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Simplex Noise 1.2.0 Changelog:

Added 4 new functions exposed to BP:

GetSimlexNoise1D_EX (GetSimpleNoise1D_EX (float x, float lacunarity, float persistance, int octaves, float inFactor, bool ZeroToOne)
GetSimpleNoise2D_EX (float x, float y, float lacunarity, float persistance, int octaves, float inFactor, bool ZeroToOne)
GetSimpleNoise3D_EX (float x, float y, float z, float lacunarity, float persistance, int octaves, float inFactor, bool ZeroToOne)
GetSimpleNoise4D_EX (float x, float y, float z, float w, float lacunarity, float persistance, int octaves, float inFactor, bool ZeroToOne)
Inputs:
positions x,y,z,w - depends on which version of the function you are using
float lacunarity, float persistance, int octaves to define number of noise layers combine together with smaller and smaller details
float inFactor to scale input value (x,y,z,w) to get smaller or bigger noise frequency
bool ZeroToOne - if true set output to: 0.0f - 1.0f , otherwise output is:-1.0f - 1.0f

SimplexNoise1.2.0 UE 4.24.3

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@devdad devdad released this 04 Jul 17:46
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Simplex Noise 1.2.0 Changelog:

Added 4 new functions exposed to BP:

  • GetSimlexNoise1D_EX (GetSimpleNoise1D_EX (float x, float lacunarity, float persistance, int octaves, float inFactor, bool ZeroToOne)
  • GetSimpleNoise2D_EX (float x, float y, float lacunarity, float persistance, int octaves, float inFactor, bool ZeroToOne)
  • GetSimpleNoise3D_EX (float x, float y, float z, float lacunarity, float persistance, int octaves, float inFactor, bool ZeroToOne)
  • GetSimpleNoise4D_EX (float x, float y, float z, float w, float lacunarity, float persistance, int octaves, float inFactor, bool ZeroToOne)

Inputs:
positions x,y,z,w - depends on which version of the function you are using
float lacunarity, float persistance, int octaves to define number of noise layers combine together with smaller and smaller details
float inFactor to scale input value (x,y,z,w) to get smaller or bigger noise frequency
bool ZeroToOne - if true set output to: 0.0f - 1.0f , otherwise output is:-1.0f - 1.0f

SimplexNoise UnrealEngine 4.18.3

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@devdad devdad released this 03 Mar 18:21
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Simplex Noise Binary version of plugin for Unreal Engine 4.18.3