Fix electro-bastard ray missing when using OpenGL#1131
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Link4Electronics wants to merge 8 commits into
Open
Fix electro-bastard ray missing when using OpenGL#1131Link4Electronics wants to merge 8 commits into
Link4Electronics wants to merge 8 commits into
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This pr shows the same artifacts as mentioned here
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oh, didn't know about this issue that you guys were already investigating it, and wow squall-leonhart dev of vba-m, last person that would imagine caring about carmageddon xd willl try to adapt his patch to this PR later then |
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It looks much better now, thanks to @Squall-Leonhart |
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still very wrong though, comparably. |
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The bolts are supposed to have a consistent line thickness, try If far bolts disappear entirely, bump to 0.0015f. |
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Last one looks fine to me. |
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It wasn't being rendered on OpenGL 3dfx_mode, only on softrend, this should fix it
Added StartupWMClass too, which should help people with gnome or kde plasma to show the Icon on the taskbar