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Main objectives
- automatic discovery for boxes on the same network
- easy-to-use API for interacting with the networked data
User story:
A group of players wish to play a multi-player game on the same WLAN. They all initiate "Join network" and see how many players have already joined. On this screen, they can select "Ready to play". If all the others to whom they have been connected at the time of being ready also indicate being ready, the multiplayer network is set up, the multiplayer game can begin.
Application developer perspective:
All messaging and possible asymmetry in the roles (such as master/slave) are hidden from the application developer. Once the network is set up, all can submit changes to some shared state and receive asynchronous messages about changes in the shared state by any player (incl. themselves).