Releases: codengine/SOTFEdit
Releases · codengine/SOTFEdit
Release list
v0.10.4
Features
- Update 05 support
- Updated Cooking Pot (it can be stored on shelves)
- Added Space Suit
- Added new outfits for Kelvin and Virginia
- Added POIs and Screenshots for the new Cooking Pots and Space Suit
- Added support for Log Sleds and Basic Log Sleds at Structure and Storage Tab
v0.10.3
Bugfixes
- Fixed player area detection
v0.10.2
Features
- Added a couple hundred new teleport locations
- Added hundreds new/fixed item locations
- Added over one hundred new screenshots
- All POIs are now assigned to the correct area
- Added human-readable Actor States (e.g. Sleeping, Hiding in Bushes, Despawned etc.)
- Added a new splash screen while loading and about window (hope you like it :))
- Added full-text search on the map
Improvements
- Lakes will now only show the most important ones
- Images are now bundled, which should help with performance especially on slower hard drives
- Assigned correct items for some documents/papers
Bugfixes
- Fix teleportation at a couple of places
- Replaced icons for a few weapons on the map with better visible ones
v0.10.1
v0.10.0
Features
- Brand new interactive map
- Spawn enemies/actors using the map
- Display zip lines
- Teleport the player/followers to caves, bunkers, enemies, zip lines
- Show information about the most important POIs
- Filter items and bunkers if you have the required items to access or if you have already collected everything
Improvements
- Some areas have had their performance improved
v0.9.5
Features
- Added editing of already finished structures (unfinish, almost finish, remove)
- Regrow trees now as a percent selector, which lets you decide how many trees you want to regrow
Improvements
- Items in storages should now keep their modules and attachments
- Added grouping and scroll bars to structure list
- Added count of stumps/gone/half-chopped to "Regrow Trees" tool
Fixes
- Fixed error when items with special modules/attachments were stored at storages
v0.9.4
Features
- Added some more items and icons
- Ability to modify items of Kelvin (right now Tarp only)
Improvements
- Player and follower page now have scrollbars on smaller window sizes
- Player armor ordering is now done properly. There are no more gaps
Fixes
- Fixed issue that dried/cooked meat, fish etc. was not selectable at inventory and storage tab
v0.9.3
Features
- Update 04 improvements
- Added support for cooked/spoiled/dried arms and legs in inventory and storages
- At inventory, it will add cooked arms/legs by default. Detailed editing may be added in the future
- Added new action camera
- Added support for savegame naming
- Added icons for almost all items
Improvements
- Influences can now be added on demand if missing
- All sliders for all influence stats are now always visible, independent if present in the savegame or not
- Teleporting Player, Followers and NPCs will now consider the area mask
- Previously, teleporting to locations below or back to the surface was not successful
- "Move to Player" will now be disabled if the player is not at the surface
- Unassigned Items at Inventory Page will now only contain items that can be added to the inventory
- Optimize resource bundling
Fixes
- Fixed stats resetting if the player did not have a value currently set for a given stat
- Fixed editing of player stats
- Fixed editing of rest buff (maximum value here is 1, else the game will overwrite this)
v0.9.2
Features
- Added multilingual support and translations for german
Fixes
- Some minor fixes and improvements
v0.9.1
Features
- Added feature to change a blueprint's type, which allows the convertion of any blueprint to any other inside bunkers
and caves