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Releases: codengine/SOTFEdit

v0.11.10

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@github-actions github-actions released this 10 Sep 14:49

Features

  • Added Large Log Holder
  • Added Deer Hide Rug

v0.11.9

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@github-actions github-actions released this 21 Aug 14:26

Bugfixes

  • Fixed that multiplayer saves where not detected anymore

v0.11.8

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@github-actions github-actions released this 19 Aug 17:59

Bugfixes

  • Fixed bug at saving ("Additional text encountered after finished reading JSON")
    • The previous version might have corrupted your savegame. In that case, you have to restore the original savegame
      from a backup

v0.11.6

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@github-actions github-actions released this 05 Aug 00:33

Features

  • Added new enemy: Mutant Virginia

Bugfixes

  • Fixed crash because of strange actors without a position on the map

v0.11.5

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@github-actions github-actions released this 31 Jul 03:32

Update 08 Changes

Features

  • Added new enemy: Armsy
  • Added new structure: Hokey Pokey Trap
  • Added new item: Printed GPS Case

v0.11.4

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@github-actions github-actions released this 03 Jul 23:59

Bugfixes

  • Fixed maximum rifle ammo in inventory
  • Added rifle ammo to storage selection

v0.11.3

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@github-actions github-actions released this 30 Jun 02:00

Features

  • Added support for new Boss Mutant (Spawn & NPCs)

Bugfixes

  • Fixed issue with cloned world items being displayed as unknown

v0.11.2

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@github-actions github-actions released this 25 Jun 03:51

This release reflects the changes introduced in Update 07.

Features

  • Added support for new items (rifle, rifle ammo, head trophies, personal note a-c)
  • Added support for golf carts at map and world item cloner/teleporter (teleportation only)
  • Added teleport object-to-player for world items (glider, knightV, golf cart)
  • Added map POIs and screenshots for rifle and personal note a-c
  • Added map POIs and screenshots for new lakes (LakeEA - LakeEG)
  • Added map POIs and screenshots for new ponds (LakePFA - LakePFD)
  • Added support for new stone holder (Structures and Storages)
  • Added support for new head trophy holder (Structures and Storages)

Improvements

  • Updated both maps (bright, dark) to reflect the newly added lakes, ponds and walkways
  • Updates icons of structures (map)
  • Hard Survival now defaults to "inventory pause on" (aligns with changes in Update 07)

v0.11.1

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@github-actions github-actions released this 28 May 01:43

Due to a change in the data model for log, stick, bone and stone holders, older savegames might be incompatible.
Please save the game first using the current game version before you use this version of the editor.

Features

  • Added new items: Stone Fireplace Blueprint, Stone (the bigger ones used for constructions)
  • Added support for Hard Survival mode (you can switch around freely if you wish)
  • Added support for changes to the Advanced Log Sled
  • Added Button for storages to apply the current item setup to all storages of the same type

Improvements

  • Renamed "Log Sled" to "Advanced Log Sled"
  • Change data model of log, stick, bone and stone holders to a simplified one

Fixes

  • Fix issue if a game setting bool value is null

v0.11.0

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@github-actions github-actions released this 24 May 21:34

The biggest change by far in this release is the integration directly into the game and displaying the position of the
player, Kelvin and Virginia and in Multiplayer-Games - the position of the other players.

Moreover, this also allows the teleportation to any point where we have exact coordinates (x,y,z) ingame without having
to leave the game.

All you need is a plugin. You can find the instructions at "Companion -> Setup".

Features

Companion (only works while connected)

  • Added integration with a game mod that allows player, follower and multiplayer live tracking on the map
  • Added live teleportation for the player, Kelvin and Virginia without having to leave the game to any point with exact
    coordinates (x,y,z)
  • Added Custom POIs with Screenshots that you can create and sync to SOTFEdit via an ingame menu
  • If the connection to the companion is established, there will be a "plug" icon at the titlebar of the map

Map

  • Updated map with new ponds and lakes
  • Added a darker version of the regular map, with more details
  • The selection of POI types will now be saved and restored when you close and reopen the map
  • Added option to follow the player while connected to the Companion (-> titlebar of the map)
  • Added option to keep the map at the foreground so that it can be used like an overlay (-> titlebar of the map)
  • Added Slider at the bottom to control the zoom level

Other

  • Added new option at "Game Setup" which controls if the game pauses while in the inventory
  • Ziplines can now be extended indefinitely and at any distance by clicking one anchor point and then "Add new from
    here"

Bugfixes

  • Fixed critical bug where ziplines were accidentally removed from the map if structures were modified
  • Complete rewrite of the "Game Setup" tab, which should now work reliably
    • One major change is that if you switch the Game Mode, the "invalid" settings are removed. So, "Custom" to "
      Peaceful" will also disable enemy spawning for example.
  • Rewrote Zipline Management so that it now works reliably
  • Fixed the tool to "Lit Fires" so that fires will now really burn
  • Fixed teleportation to positions on the raft

Improvements

  • Changed and added new icons to menu items
  • To identify the rotation of the players and followers while connected, the icons now include a small arrow
  • Removed "Hard Survival" and "Creative" Mode for now as it has not been implemented yet
  • The map can now be opened independently of the main window, saving and editing is disabled though while the map is
    open
  • The map will now zoom and scroll faster
  • The map is not maximized by default anymore
    • If you notice a decrease in performance in games while the map is open, just shrink and maximize the map
  • Removed some buttons from the top left of the map to have less distraction and more room