fix(menu): prevent frozen players from bypassing freeze via vehicle spawn#1107
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YgorLeal wants to merge 1 commit into
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fix(menu): prevent frozen players from bypassing freeze via vehicle spawn#1107YgorLeal wants to merge 1 commit into
YgorLeal wants to merge 1 commit into
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…pawn (citizenfx#1000) Replace the one-shot FreezeEntityPosition call with a persistent thread that continuously re-applies freeze, disables vehicle entry controls, and ejects+freezes any vehicle the player manages to enter.
marti95432
reviewed
May 1, 2026
| DisableControlAction(0, 75, true) -- disable entering vehicles | ||
| local veh = GetVehiclePedIsIn(ped, false) | ||
| if veh ~= 0 then | ||
| FreezeEntityPosition(veh, true) |
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Summary
Fixes #1000 — Frozen players can no longer bypass freeze by spawning and entering a vehicle.
Problem
The freeze handler called
FreezeEntityPositiononly once. If a frozen player spawned a vehicle (e.g. via a server menu) and entered it, the freeze was effectively lost since the vehicle itself wasn't frozen and the ped freeze could be overridden.Solution
Added a persistent thread that runs while the player is frozen:
FreezeEntityPositionon the ped every frameThe thread exits cleanly when the player is unfrozen.
Testing