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  1. FIRE-3DV FIRE-3DV Public

    Real-time Vulkan rendering engine for robotics & surgical simulation — PBR, hardware ray-traced shadows, and 7M+ triangles in under 2 ms on an RTX 4090. Published at IEEE IRC 2024.

    C++ 1 1

  2. egos-doom egos-doom Public

    Doom ported to egos-2k+, a ~2,000-line RISC-V (RV32) teaching OS: QEMU ramfb framebuffer, virtio keyboard/sound, demand-paged heap, and a read/write filesystem. ~28 FPS on emulated RISC-V.

    C 1

  3. photorealistic-ar photorealistic-ar Public

    Real-time photorealistic markerless AR: ORB+optical-flow tracking, spherical-harmonic lighting estimation, and MiDaS monocular depth occlusion in C++/CUDA/OpenGL (~49 fps).

    C++

  4. BitChess BitChess Public

    A 16-bit-style local two-player chess game built from scratch in C++17 and OpenGL — full rules engine with bitboard move generation and a custom 2D renderer.

    C++ 1