Backport: shulker-stuff — dye station viewer counting and output bookkeeping (26.1.2) - #86
Merged
Merged
Conversation
Wave 1 of docs/backport-26.1.2. Everything Wave 2's mods compile against.
Bug fixes:
- ImplementedInventory.isMatchingPartialStack compared with ItemStack.matches,
which also compares counts, so two otherwise-identical partial stacks only
merged when their counts happened to be equal. Every tryInsert consumer
(minekea shelves/armoires/glass jars, the block painter, the hopper filter)
silently failed to merge partials. Use isSameItemSameComponents. (1.6)
- clearContent now preserves the fixed slot count of a NonNullList.withSize. (4.7)
- BlockConfig.getTexture() used Map.getOrDefault, whose default argument is
evaluated unconditionally, so a config with an explicit texture but no
ingredient threw "No default ingredient set" from a fallback it never needed.
Look the texture up first. (2.4)
New shared API (the Wave 2 dependency surface):
- screen/InventoryScreenHandler - base for fixed-grid container menus (layout,
quickMoveStack, removed()/stopOpen()). Simple/DoubleWide collapse to thin
subclasses that only pin the column count. (3.2, 2.6)
- inventories/ContainerOpenersCounters - factory replacing three hand-rolled
anonymous counters. Takes the menu class as a required parameter and confirms
ownership against the block entity, which is what makes shulker-stuff's 2.5
unrepeatable. (3.5)
- item/AbstractWrenchItem - the wrench logic duplicated byte-for-byte between
minekea and hopper-xtreme. (3.4)
- blocks/BlockUtils - moved here from sponj. (3.9)
- neoforge/loot/LootModifierHelper.createRegister(modId). (3.6)
ColorHelpers: palette arrays are private and handed out only as defensive
copies via a new getTints(String); getTint gains a lower bound. The 26.1.2 flat
Blocks/Items constants are kept - main's ColorCollection accessors
(Blocks.WOOL.red()) do not exist here. (4.7)
Test harness: common/testFixtures publishes BootstrapMinecraft plus
GameTestContainers/Entities/Menus; 9 JUnit classes (43 tests) and 5 fabric
GameTest classes (11 tests) in the never-shipped gametest source set.
Two adaptations the plan did not predict, both now recorded in it:
1. Data components ARE lazily bound on 26.1.2. The plan said the
"Components not bound yet" bake was 26.2-only and should be deleted; that was
inferred from `git grep DATA_COMPONENT_INITIALIZERS 26.1.2` returning nothing,
which only proves the repo never used it. Without the bake, 8 of 43 tests fail;
javap on the 26.1.2 jar shows BuiltInRegistries.DATA_COMPONENT_INITIALIZERS and
DataComponentInitializers.build(Provider) -> List<PendingComponents> with
apply(), identically shaped to 26.2. BootstrapMinecraft keeps main's bake.
This also means minekea must KEEP its datagen component bind - minekea.md,
README.md, docs/TESTING.md and CLAUDE.md are all corrected here.
2. new BlockEntityType<>(factory, blocks) is private on 26.1.2 (public on 26.2).
Mods that call it directly each widen it in their own access widener;
chimeric-lib has none enabled. Rather than add a shipping access widener to
serve a test fixture, the gametest builds the type with fabric-api's public
FabricBlockEntityTypeBuilder - that source set is fabric-only and never ships.
Gate: :chimeric-lib:{common,fabric,neoforge}:build green;
:chimeric-lib:fabric:test 43/43; :chimeric-lib:fabric:runGameTest 11/11.
Backport of e5233d8, e69d6e8, 60a8169, 3aaa3bb, 5315faa, 8d7fa89,
875eaa2, 5f70e69, d0ed03c, 8acc6af, e8aaffb, c392de4.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
…result shift-click
2.5 - the block entity's ContainerOpenersCounter tested
`player.containerMenu instanceof ChestMenu`, copy-pasted from the barrel. The
station opens a DyeStationScreenHandler, so recheckOpeners never counted a
single legitimate viewer. Fixed by adopting chimeric-lib's
ContainerOpenersCounters.create(...), whose factory takes the menu class as a
required parameter and confirms ownership against this block entity - which is
what stops the mistake being copy-pasted again. (3.5)
2.6 - the constructor issued startOpen but nothing issued stopOpen, so the
counter never saw the viewer leave. DyeStationScreenHandler now overrides
removed(Player) to pair them, the way vanilla's ChestMenu does.
2.7 - quickMoveStack used `invSlot < inventory.getContainerSize()` as the
station/player boundary, but the result slot sits after the station's slots and
is backed by `output`, not `inventory`. The result index therefore fell into the
player-slot branch, found no legal target, and shift-clicking the crafted
shulker box did nothing at all. Replaced with three named constants
(STATION_SLOT_COUNT / OUTPUT_SLOT_INDEX / FIRST_PLAYER_SLOT) and an explicit
branch per region. The output slot also gains a refreshOutput callback instead
of an already-off-by-one slots.get(6) index.
3.8 - DyeStationBlockEntity.setItems was clear()+addAll on a final, fixed-size
NonNullList.withSize, which can throw and lets the size drift off
INVENTORY_SIZE. Copy in place instead, per the container-inventory rule now
documented in CLAUDE.md. The broader normalization of every block entity onto
that rule is deliberately left as follow-up, exactly as on main.
3.6 - LootModifierRegistry uses chimeric-lib's LootModifierHelper.
Adds DyeStationGameTest (5 tests).
Adaptation: the gametest used Items.DYE.red(), a 26.2 ColorCollection accessor.
On 26.1.2 it is the flat constant Items.RED_DYE.
Gate: :shulker-stuff:{common,fabric,neoforge}:build green;
:shulker-stuff:fabric:runGameTest 5/5.
Wave 2 of docs/backport-26.1.2; see shulker-stuff.md.
Backport of e084103 + 3f0958b + c392de4 + e8aaffb + f6f82ad + 41ab0ad + 2b53182.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Contributor
|
Important Review skippedAuto reviews are disabled on base/target branches other than the default branch. Please check the settings in the CodeRabbit UI or the ⚙️ Run configurationConfiguration used: defaults Review profile: CHILL Plan: Pro Plus Run ID: You can disable this status message by setting the Use the checkbox below for a quick retry:
✨ Finishing Touches🧪 Generate unit tests (beta)
Thanks for using CodeRabbit! It's free for OSS, and your support helps us grow. If you like it, consider giving us a shout-out. Comment |
chimericdream
force-pushed
the
backport/26.1.2/chimeric-lib
branch
from
July 27, 2026 00:43
7c945fb to
c213381
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Wave 2, stacked on #82. Plan:
docs/backport-26.1.2/shulker-stuff.md.ContainerOpenersCountertestedplayer.containerMenu instanceof ChestMenu— copy-pasted from the barrel. The station opens aDyeStationScreenHandler, sorecheckOpenersnever counted a single legitimate viewer. Fixed by adopting chimeric-lib'sContainerOpenersCounters.create(...), whose factory takes the menu class as a required parameter — which is what stops the mistake recurring. (3.5)startOpenbut nothing issuedstopOpen, so the counter never saw the viewer leave.removed(Player)now pairs them, as vanilla'sChestMenudoes.quickMoveStackusedinvSlot < inventory.getContainerSize()as the station/player boundary, but the result slot sits after the station's slots and is backed byoutput. The result index fell into the player-slot branch, found no legal target, and shift-clicking the crafted shulker box did nothing at all. Replaced with three named constants and an explicit branch per region.setItemswasclear()+addAllon a final, fixed-sizeNonNullList.withSize, which can throw and lets the size drift offINVENTORY_SIZE. Copies in place now, per the container-inventory rule documented inCLAUDE.md. The broader normalization of every BE onto that rule is left as follow-up, exactly as onmain.LootModifierRegistryuses chimeric-lib'sLootModifierHelper.Adds
DyeStationGameTest(5 tests).Adaptation: the gametest used
Items.DYE.red(), a 26.2 ColorCollection accessor →Items.RED_DYE.Verification
:shulker-stuff:fabric:runGameTest5/5; both loaders build.Worth a manual check on merge: open the dye station, craft a dyed shulker box, shift-click the result.
🤖 Generated with Claude Code