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Backport: shulker-stuff — dye station viewer counting and output bookkeeping (26.1.2) - #86

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Backport: shulker-stuff — dye station viewer counting and output bookkeeping (26.1.2)#86
chimericdream merged 2 commits into
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Wave 2, stacked on #82. Plan: docs/backport-26.1.2/shulker-stuff.md.

  • 2.5 The block entity's ContainerOpenersCounter tested player.containerMenu instanceof ChestMenu — copy-pasted from the barrel. The station opens a DyeStationScreenHandler, so recheckOpeners never counted a single legitimate viewer. Fixed by adopting chimeric-lib's ContainerOpenersCounters.create(...), whose factory takes the menu class as a required parameter — which is what stops the mistake recurring. (3.5)
  • 2.6 The constructor issued startOpen but nothing issued stopOpen, so the counter never saw the viewer leave. removed(Player) now pairs them, as vanilla's ChestMenu does.
  • 2.7 quickMoveStack used invSlot < inventory.getContainerSize() as the station/player boundary, but the result slot sits after the station's slots and is backed by output. The result index fell into the player-slot branch, found no legal target, and shift-clicking the crafted shulker box did nothing at all. Replaced with three named constants and an explicit branch per region.
  • 3.8 setItems was clear()+addAll on a final, fixed-size NonNullList.withSize, which can throw and lets the size drift off INVENTORY_SIZE. Copies in place now, per the container-inventory rule documented in CLAUDE.md. The broader normalization of every BE onto that rule is left as follow-up, exactly as on main.
  • 3.6 LootModifierRegistry uses chimeric-lib's LootModifierHelper.

Adds DyeStationGameTest (5 tests).

Adaptation: the gametest used Items.DYE.red(), a 26.2 ColorCollection accessor → Items.RED_DYE.

Verification

:shulker-stuff:fabric:runGameTest 5/5; both loaders build.

Worth a manual check on merge: open the dye station, craft a dyed shulker box, shift-click the result.

🤖 Generated with Claude Code

chimericdream and others added 2 commits July 26, 2026 13:36
Wave 1 of docs/backport-26.1.2. Everything Wave 2's mods compile against.

Bug fixes:
- ImplementedInventory.isMatchingPartialStack compared with ItemStack.matches,
  which also compares counts, so two otherwise-identical partial stacks only
  merged when their counts happened to be equal. Every tryInsert consumer
  (minekea shelves/armoires/glass jars, the block painter, the hopper filter)
  silently failed to merge partials. Use isSameItemSameComponents. (1.6)
- clearContent now preserves the fixed slot count of a NonNullList.withSize. (4.7)
- BlockConfig.getTexture() used Map.getOrDefault, whose default argument is
  evaluated unconditionally, so a config with an explicit texture but no
  ingredient threw "No default ingredient set" from a fallback it never needed.
  Look the texture up first. (2.4)

New shared API (the Wave 2 dependency surface):
- screen/InventoryScreenHandler - base for fixed-grid container menus (layout,
  quickMoveStack, removed()/stopOpen()). Simple/DoubleWide collapse to thin
  subclasses that only pin the column count. (3.2, 2.6)
- inventories/ContainerOpenersCounters - factory replacing three hand-rolled
  anonymous counters. Takes the menu class as a required parameter and confirms
  ownership against the block entity, which is what makes shulker-stuff's 2.5
  unrepeatable. (3.5)
- item/AbstractWrenchItem - the wrench logic duplicated byte-for-byte between
  minekea and hopper-xtreme. (3.4)
- blocks/BlockUtils - moved here from sponj. (3.9)
- neoforge/loot/LootModifierHelper.createRegister(modId). (3.6)

ColorHelpers: palette arrays are private and handed out only as defensive
copies via a new getTints(String); getTint gains a lower bound. The 26.1.2 flat
Blocks/Items constants are kept - main's ColorCollection accessors
(Blocks.WOOL.red()) do not exist here. (4.7)

Test harness: common/testFixtures publishes BootstrapMinecraft plus
GameTestContainers/Entities/Menus; 9 JUnit classes (43 tests) and 5 fabric
GameTest classes (11 tests) in the never-shipped gametest source set.

Two adaptations the plan did not predict, both now recorded in it:

1. Data components ARE lazily bound on 26.1.2. The plan said the
   "Components not bound yet" bake was 26.2-only and should be deleted; that was
   inferred from `git grep DATA_COMPONENT_INITIALIZERS 26.1.2` returning nothing,
   which only proves the repo never used it. Without the bake, 8 of 43 tests fail;
   javap on the 26.1.2 jar shows BuiltInRegistries.DATA_COMPONENT_INITIALIZERS and
   DataComponentInitializers.build(Provider) -> List<PendingComponents> with
   apply(), identically shaped to 26.2. BootstrapMinecraft keeps main's bake.
   This also means minekea must KEEP its datagen component bind - minekea.md,
   README.md, docs/TESTING.md and CLAUDE.md are all corrected here.

2. new BlockEntityType<>(factory, blocks) is private on 26.1.2 (public on 26.2).
   Mods that call it directly each widen it in their own access widener;
   chimeric-lib has none enabled. Rather than add a shipping access widener to
   serve a test fixture, the gametest builds the type with fabric-api's public
   FabricBlockEntityTypeBuilder - that source set is fabric-only and never ships.

Gate: :chimeric-lib:{common,fabric,neoforge}:build green;
      :chimeric-lib:fabric:test 43/43; :chimeric-lib:fabric:runGameTest 11/11.

Backport of e5233d8, e69d6e8, 60a8169, 3aaa3bb, 5315faa, 8d7fa89,
875eaa2, 5f70e69, d0ed03c, 8acc6af, e8aaffb, c392de4.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
…result shift-click

2.5 - the block entity's ContainerOpenersCounter tested
`player.containerMenu instanceof ChestMenu`, copy-pasted from the barrel. The
station opens a DyeStationScreenHandler, so recheckOpeners never counted a
single legitimate viewer. Fixed by adopting chimeric-lib's
ContainerOpenersCounters.create(...), whose factory takes the menu class as a
required parameter and confirms ownership against this block entity - which is
what stops the mistake being copy-pasted again. (3.5)

2.6 - the constructor issued startOpen but nothing issued stopOpen, so the
counter never saw the viewer leave. DyeStationScreenHandler now overrides
removed(Player) to pair them, the way vanilla's ChestMenu does.

2.7 - quickMoveStack used `invSlot < inventory.getContainerSize()` as the
station/player boundary, but the result slot sits after the station's slots and
is backed by `output`, not `inventory`. The result index therefore fell into the
player-slot branch, found no legal target, and shift-clicking the crafted
shulker box did nothing at all. Replaced with three named constants
(STATION_SLOT_COUNT / OUTPUT_SLOT_INDEX / FIRST_PLAYER_SLOT) and an explicit
branch per region. The output slot also gains a refreshOutput callback instead
of an already-off-by-one slots.get(6) index.

3.8 - DyeStationBlockEntity.setItems was clear()+addAll on a final, fixed-size
NonNullList.withSize, which can throw and lets the size drift off
INVENTORY_SIZE. Copy in place instead, per the container-inventory rule now
documented in CLAUDE.md. The broader normalization of every block entity onto
that rule is deliberately left as follow-up, exactly as on main.

3.6 - LootModifierRegistry uses chimeric-lib's LootModifierHelper.

Adds DyeStationGameTest (5 tests).

Adaptation: the gametest used Items.DYE.red(), a 26.2 ColorCollection accessor.
On 26.1.2 it is the flat constant Items.RED_DYE.

Gate: :shulker-stuff:{common,fabric,neoforge}:build green;
      :shulker-stuff:fabric:runGameTest 5/5.

Wave 2 of docs/backport-26.1.2; see shulker-stuff.md.
Backport of e084103 + 3f0958b + c392de4 + e8aaffb + f6f82ad + 41ab0ad + 2b53182.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@chimericdream
chimericdream force-pushed the backport/26.1.2/chimeric-lib branch from 7c945fb to c213381 Compare July 27, 2026 00:43
Base automatically changed from backport/26.1.2/chimeric-lib to 26.1.2 July 27, 2026 00:44
@chimericdream
chimericdream merged commit 5d45374 into 26.1.2 Jul 27, 2026
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chimericdream deleted the backport/26.1.2/shulker-stuff branch July 27, 2026 00:45
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