fix: let customFrag own NaN discard decisions#72
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Closes #71.
In multi-band mode the generated fragment shader injected an any-band-NaN
discardbeforecustomFragran, so aggregations over partial coverage (e.g. multi-model median/mean with gaps) could only render the intersection of all bands, never the union.Now when a
customFragis supplied it owns the discard decision — every band value is already in scope (NaN included for missing/fill pixels), so the shader chooses how to handle missing bands. Default (no-customFrag) single- and multi-band paths keep their existing discards.Breaking: existing
customFragshaders that relied on the implicit NaN discard must now add their owndiscard. README examples updated to show the pattern.