Animated view transforms R and T (Revisited)#56
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* Increase frame rate in an attempt to keep things smooth and non nausea-inducing for larger data sets. (Or should we do this only during an animation?) * Improve interpolation curves to use slerp() for angles and exponential scaling for radial distance. * Ensure quaternions passed to InteractiveCamera are always normalized
…ous refresh timer.
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Seems to me we don't need two separate timers. This change re-purposes the existing one to trigger redraws, and moves the animation logic into paintGL. The idea is for paintGL be called continuously for the duration of the animation. |
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Withdrawing this pull request, for now. (My branch now seems buggy) |
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Sure thiing. |
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Couldn't resist tinkering with #54
Rebased onto master branch and modestly refactored to be frame-rate independent.