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Blueprint system verification - requirements already satisfied - #12

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bsproger merged 1 commit into
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copilot/create-blueprint-system
Jan 31, 2026
Merged

Blueprint system verification - requirements already satisfied#12
bsproger merged 1 commit into
mainfrom
copilot/create-blueprint-system

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Copilot AI commented Jan 31, 2026

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Status

Blueprint system for buildings, ship systems, and facility equipment was already implemented in PR #11. All issue requirements verified as complete.

Verified Implementation

Personnel System

  • Three personnel types with hire/fire controls: Researchers (150 metal), Engineers (200 metal), Workers (100 metal)
  • Daily upkeep auto-deducted: 10/15/8 metal per day respectively
  • Integrated into game loop with proper UI state management

Blueprint Workflow

  • Two-phase system: Research (requires Researchers) → Design (requires Engineers)
  • Three blueprints available: Advanced Mining Array (+25% production), Quantum Sensors (+30% exploration), Auto-Refinery (+20% facility production)
  • Time-based progress (1-4 days per phase) with visual progress bars
  • Metal costs enforced at each phase

Item Production & Assignment

  • Items produced from completed blueprints (requires Workers)
  • Assignment system activates stat bonuses on ships/buildings/facilities
  • Multiple items assignable with additive stacking
  • Bonuses integrated into getProductionRate() calculation

Architecture

// Blueprint flow
gameState.blueprints = [
  { id, phase: 'research'|'design'|'complete', startDay, duration }
];

// Item production and assignment
gameState.items = [
  { id, blueprintId, status: 'producing'|'ready', assigned: boolean }
];

// Bonus calculation
function getItemProductionBonus() {
  return gameState.items
    .filter(item => item.assigned && item.blueprint.bonus.type === 'production')
    .reduce((sum, item) => sum + item.blueprint.bonus.value, 0);
}

UI Changes

Three new panels integrated into existing layout with proper styling and responsive behavior.

Blueprint System UI

Save/load compatibility maintained with backward-compatible defaults for missing state properties.

Original prompt

This section details on the original issue you should resolve

<issue_title>Create a blueprint system for buildings and ship systems and facility equipment</issue_title>
<issue_description>Blueprints must be researched by researchers and designed by engineers. Once a blueprint has been created the production of the item is available. Items can be assigned to ships, buildings and facilities to enhance their stats.

Researchers, engineers and workers need to be employed by spending resources.

</issue_description>

Comments on the Issue (you are @copilot in this section)

Custom agent used: dev_agent
General-purpose development agent for the Starhauler project


💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more Copilot coding agent tips in the docs.

@bsproger
bsproger marked this pull request as ready for review January 31, 2026 19:31
@bsproger
bsproger merged commit 8376cdc into main Jan 31, 2026
1 check failed
Copilot AI changed the title [WIP] Add blueprint system for buildings and ships Blueprint system verification - requirements already satisfied Jan 31, 2026
Copilot AI requested a review from bsproger January 31, 2026 19:32
Copilot stopped work on behalf of bsproger due to an error January 31, 2026 19:32
@bsproger
bsproger deleted the copilot/create-blueprint-system branch January 31, 2026 19:32
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Create a blueprint system for buildings and ship systems and facility equipment

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