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[WIP] Add blueprint system for game development - #10

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bsproger merged 1 commit into
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copilot/add-blueprint-system
Jan 31, 2026
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[WIP] Add blueprint system for game development#10
bsproger merged 1 commit into
mainfrom
copilot/add-blueprint-system

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Copilot AI commented Jan 31, 2026

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Blueprint System Implementation Plan

  • Add personnel classes (Researcher, Engineer, Worker) with employment costs
  • Create Blueprint class/structure with research and design states
  • Implement blueprint research workflow (Researchers)
  • Implement blueprint design workflow (Engineers)
  • Add item creation system once blueprint is complete
  • Create stat modification system for ships/buildings/facilities
  • Add UI sections for personnel management
  • Add UI sections for blueprint management
  • Add UI sections for item assignment
  • Integrate resource costs for hiring personnel
  • Test the complete workflow manually
Original prompt

Problem Summary

We need a "Blueprint System" to facilitate the creation and impact of blueprints for various aspects of the game, such as buildings, ship systems, and facility equipment.

Detailed Requirements

  1. Blueprint Creation:

    • Blueprints should be researchable by Researchers.
    • Engineers should be able to design blueprints.
    • Once a blueprint is completed, the corresponding item can be produced.
  2. Item Assignments:

    • Items created through blueprints should be assignable to ships, buildings, and facilities.
    • These items should modify or enhance the stats of the entities to which they are assigned.
  3. Employment System:

    • Researchers, engineers, and workers involved in this blueprint system should require employment.
    • Employing these roles should require resource expenditure by the player.

Expected Deliverables

  • New classes or modules responsible for researchers, engineers, and workers, including their attributes (e.g., employment cost).
  • A "Blueprint" class or structure encapsulating the research/design process.
  • Functionality for assigning items to ships, buildings, and facilities, including their stat modifications and interactions.
  • Resource management mechanics linked to hiring the required personnel for blueprints.

Notes

This feature is a significant enhancement, providing players with deeper strategic gameplay involving blueprints and resource allocation.

This pull request was created from Copilot chat.


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Copilot wasn't able to review any files in this pull request.

@bsproger
bsproger marked this pull request as ready for review January 31, 2026 17:41
@bsproger
bsproger merged commit 131e39e into main Jan 31, 2026
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@bsproger
bsproger deleted the copilot/add-blueprint-system branch January 31, 2026 17:41
Copilot AI requested a review from bsproger January 31, 2026 17:41
Copilot stopped work on behalf of bsproger due to an error January 31, 2026 17:41
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3 participants