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This is where I built my rasterizer and raytracer. The raytracer was modelled off of a book titled Raytracing in One Weekend (it took longer than one weekend).

I built the rasterizer from first principles in camera projection physics, with no external references (except for loading OBJ files) or libraries other than a linear algebra utility.

Read my barebones writeup!

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my (simple) raytracer and rasterizer (separate from each other), built from scratch

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