Fix bug when Adding Sample to the Scene and Playing quickly#4630
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VitorBeamable wants to merge 1 commit into
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Fix bug when Adding Sample to the Scene and Playing quickly#4630VitorBeamable wants to merge 1 commit into
VitorBeamable wants to merge 1 commit into
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…kes the assets do not loading properly - Cleanup unused enum for .unity and .prefab assets since now there's not .prefab in the samples anymore - Always force an AssetDataBAse.Refresh() when clicking to add.
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cdhanna
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May 28, 2026
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cdhanna
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how does this fix the issue? I think now an asset refresh would happen even if the scene was already copied locally; which probably doesn't need to be true?
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Try to fix it forcing a AssetDatabase.Refresh() and cleanup unused enum